The undead are tasked with preventing them from doing so. Race-based: Giants are attempting to reach a certain location on a relatively straight line.I'm also going to focus on the possibility of maps not being destructible since this is the most likely thing to happen and Denis also said they do not have this feature in mind as of now. The Titan, from the speculation thread, will represent the "biggest of giants", being about 150 meters tall (akin to approximately 80 times bigger than an undead). ![]() With this in mind, I'm going to separate potential mechanisms based on certain assumptions about the game's general technological and gameplay-related capabilities, and I'm also going to suggest all mechanisms with the biggest of giants in mind. While Denis first suggested that he would like them to vary in size and that the biggest of giants would be as big as mountains, that may not be possible, in the end. More than that, when it comes to Gigahaus we don't really know how big the tallest of giants will be. Second, the undead don't get to True Death easily. When thinking about Gigahaus and Deadhaus combined, two main issues come to mind, one from each House: First, giants are expected to be monstrously big and destructive, and the game may not be technologically ready to simulate that. So how do you make the fantasy of playing a giant fun while also allowing it to be defeated? I'm going to make some suggestion as to how that may be done. For instance, a truly gigantic monster is expected to have certain capabilities that human-sized individuals do not, such as being able to crush the scenery, move through large distances with little effort, and be generally able to sustain much more damage.īut in order to make it balanced you need to give both kinds of characters an opportunity to feasibly fight each other and have fun while doing so. This creates numerous gameplay complications, both conceptually and technologically. I don't know about the other Houses, but Gigahaus quite stands out from what we've seen so far by having playable characters be much bigger than the undead. ![]() After all, it is the very nature of asymmetric gameplay to have different mechanics, they cannot be the same. ![]() "Balanced" means "equilibrated", not "equal". Ever since I've updated the Gigahaus Class Speculation thread I began to wonder how could the giants potentially fight the undead in a balanced manner.
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